Mit freundlicher Genehmigung von Berk aus seinem gleichnamigen Thread im Forum der gar nicht so Angry Goblins kopiert.
Zitat:
This is the list I work from when working Civic levers.
Post any additional info you may have and I will add it to the list.
Afrit - required level 40 and 700 presence in Noble, Academic and Outsider:
Azuril Raj Afrit (7% Melee Damage / 3 hours) (Noble - Incite) (150 / 300)
Slave's Grumbling (15% HP / 3 hours) (Outsiders) (200 / 250)
Supernatural Laws (7% Spell Damage / 3 hours) (Academic - Interview) (150 / 300)
Shield of Law (5% damage rune) (Academic - Convince / 3 hours) (150 / 300)
Leth Nurae:
Social Upheaval (+3% energy regen/8 seconds) (Academic - Incite / 1 hour) (40 / 70)
Civic Improvement (5% Rune) (Crafters - Incite / 1 hour) (40 / 70)
Benevolent Mood (+5% dodge, parry, block; +20% evocation, conjuration / 1 hour) (Nobles) (40 / 75)
Spiritual Revival (+5% healing recieved / 1 hour) (Clergy) (40 / 70)
Tanvu:
Stand Up Philosophy (+10% energy / 1 hour) (Academic (Poets)) (40 / 70)
Whistle While You Work (+5% Ranged damage / 1 hour) (Crafters - Entertain) (40 / 70)
Power of Faith (+3% HP regen/8 seconds / 70 minutes) (Clergy) (40 / 70)
Raise Morale (+5% AC, Small Damage Shield / 70 minutes) (Soldiers) (40 / 70)
Khal:
Increase the Watch (+5% Accuracy, +10 AC) (Soldiers) (40 / 70)
Will of the People (+5% Melee Damage) (Domestic - Convince) (40 / 70)
Harmony of Ideas (+5% spell damage) (Academic - Convince) (40 / 70)
Right of Way (+5% crit) (Noble) (40 / 70)
Renton Keep:
Cheer the People (+5 all resists per level) (Domestic) (40 / 120)
Call to Arms (5% Adventuring Attributes) (Soldiers) (40 / 70)
Tar Janashir - required level 20 and 700 presence in Soldier and Academic:
Tomb Raider's Strength (+8% melee damage / 3 hours) (Soldiers - Convince) (120 / 240)
Dirty Tricks (7% crit / 1 hour) (Soldier) (120 / 240)
Spirit Aflame (5% Attributes / 3 hours) (Academic - Gossip) (120 / 240)
Tursh:
Support of the People (10% hp - stacks with Afrit / 1 hour) (Domestic - Incite) (40 / 70)